Achieving Learning Potentials in an Educational Simulation Game for Trading and Generating Electrical Energy
This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games,
to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem
solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are
relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed
simulation games.
DELARUE, Erik; LAGA, Elisabeth; MEEUS, Leonardo; BELMANS, Ronnie; D'HAESELEER, William, Achieving Learning Potentials in an Educational Simulation Game for Trading and Generating Electrical Energy, International Journal of Engineering Education, 2011, 27, 4, 703–712 - hdl.handle.net
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