This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games,
to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem
solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are
relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed
simulation games.
As a low-carbon means of producing electricity, nuclear energy has been held up as a potentially influential solution in addressing the need for clean energy in the low-carbon transition. However, [...]
This prescient book examines the future-proofing of environmental law to allow legislation to anticipate and adapt to long-term challenges. Leading and emerging experts discuss the extent to which law is [...]
Join our community
To meet, discuss and learn in the channel that suits you best.
We use cookies to help personalise content and provide a better experience. By clicking Accept all, you agree to this, as outlined in our Cookie Policy. To change preferences or withdraw consent, please update your Cookie Preferences.