International Journal of Engineering Education, 2011, 27, 4, 703–712This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games,
to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem
solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are
relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed
simulation games.
Purpose of the Review: The increasing penetration of distributed energy sources into the electricity system requires greater customer engagement in providing new flexibility services. This article reviews the main behavioural [...]
In the Commission’s Industrial Carbon Management Strategy it acknowledges the importance of CCUs, and that without it the EU will not succeed in its Green deal and Net Zero ambitions. [...]
The Recast Directive opens the single European railway area to competition. Competition is gradually emerging across the EU but there are obvious asymmetries among Member States, in particular in the [...]
As the 2021 EU urban mobility framework states, Europe is one of the most urbanised regions in the world with a huge variety of cities that are important economic and [...]
For decades, environmental degradation has been the focus of public opinion, academia, research centers, and institutions. This attention is motivated by increasing awareness of the severe ecological and socio-economic problems [...]
This policy brief, written in May 2024, provides an overview of the international carbon market landscape and describes the status quo in terms of the degree of its integration and [...]
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