This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games,
to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem
solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are
relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed
simulation games.
This dataset contains five indicators that describe permit transfers in the EU emissions trading system. The indicators estimated are net entries, net free allowances, financial actors, compliance transfer ratio, and [...]
The international carbon market landscape contin ued to evolve rapidly in 2024, reflecting the grow ing urgency of addressing climate change and addressing it through cost-effective policy instru ments. Compliance [...]
The EU Electricity Market Design reform requires transmission and distribution system operators to provide transparent information on the available grid capacity for new connections, commonly referred to as hosting capacity [...]
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