This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games,
to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem
solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are
relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed
simulation games.
The governance of the EU energy sector has gradually evolved over time to reflect and support the closer integration of the Internal Electricity Market. As the EU energy sector faces [...]
In December 2024, in her mission letter to Commissioner Apostolos Tzitzikostas, President von der Leyen encouraged drafting a plan for an ambitious European High-Speed Rail Network to help connect EU [...]
In this article, we contribute to the legal scholarship on the interaction between EU data governance and electricity legislation, analysing the impact the Data Act could have on the sharing [...]
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