This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games,
to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem
solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are
relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed
simulation games.
The International Court of Justice (ICJ)’s Advisory Opinion on Obligations of States in Respect of Climate Change, delivered on July 23, 2025, 1 marks a pivotal moment in international climate [...]
The electricity market design reform repositioned capacity markets: they are no longer regarded as last-resort, temporary measures. In practice, their perimeter is also expected to expand, with at least seven [...]
This article provides an overview of the most relevant cases decided by the Court of Justice of the European Union concerning contract law. The present issue covers the period between [...]
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