This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games,
to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem
solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are
relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed
simulation games.
This article provides an overview of the most relevant cases decided by the Court of Justice of the European Union concerning contract law. The present issue covers the period between [...]
This paper aims at defining future research priorities for artificial intelligence (AI) in transport systems. The point of the departure is the state of the art regarding the application of [...]
This article provides an overview of the most relevant cases decided by the Court of Justice of the European Union concerning contract law. The present issue covers the period between [...]
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