International Journal of Engineering Education, 2011, 27, 4, 703–712This paper presents and motivates the development of a techno-economic education package, consisting of two simulation games,
to simulate both the trading and the generation of electricity in a liberalized market. Six attributes (storytelling; players as problem
solvers and explorers; feedback; challenges that fit the student characteristics; competition; appropriate graphics and sounds) are
relevant in order for simulation games to achieve their learning potentials. These attributes are identified within both developed
simulation games.
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